LIVERMORE, O. Crisis’ as Tool in the Digital Games Industry: Resistance or Command and Conquer?. eTopia, [S. l.], 2009. DOI: 10.25071/1718-4657.36719. Disponível em: https://etopia.journals.yorku.ca/index.php/etopia/article/view/36719. Acesso em: 14 aug. 2022.